Introducing myself to you for those who do not know me, I am Sofee Supermarine a keen and hard working farmer in Digiworldz using the Satyr Farm on Opensim.

Loves every second spent on my farm and meeting farmers all over the Metaverse.

I have decided to make a Farmers web blog to help you work around your own farm at ease.

 

 

About Me

Farming in Digiworldz

    © 2018 by Sofee Supermarine. For the Digiworldz Farmers

    Farmers Market
    For Farmers needs you can visit the Farmers Market Place in Digiworldz, OpenSim, Exchange, Trade, Gift and Buy for free.
    Share your Farming Experience with Others.

    Satyr Farm Notes

    For the latest SatyrFarm package, visit OpenSimWorld: hypergrid.org:8002:OpenSimWorld

    For the latest farm demo visit Priape: hypergrid.org:8002:Priape

    Some notes for the farm:

    • You must be in the same group as the farm objects to use them. Everyone in the same group can use your farm.

    • To get a bucket of water, click the Well. A bucket will be rezzed in front of the well.

    • You can touch a bucket and it will follow you. Touch it again to put it down.

     

    ** DO NOT TAKE ITEMS IN INVENTORY, THEY WILL BECOME UNUSABLE. Only the animals can be taken to inventory and they will not starve while they are in inventory although they will keep growing, **

    • From version 2017-11-02 and on, the sprinklers are not needed anymore. Use Autowater and Autofood instead.

    • The SF Windpump automatically fills up the nearest water tower. the Water Tower will automatically water everything if you have autoWater enabled

    • The SF Rack and Fridge are for storing harvested items for longer term. Animal feeders can automatically take items from them if you have AutoFood enabled.

    • Autowatering requires the presence of a SF Water Tower in a distance less than 96m. Similarly AutoFood requires an SF Storage rack or SF Fridge with enough food within 96m radius.

     

    For the Animals:

    • From 2017-11-03 and on: Please rez the SF Animal Rezzer to rez new animals. They become randomly female or male on rez. Allow a few seconds each animals to initialize properly.

    • Every time you reset the script of an animal, it becomes randomly female or male.

    • When you click "Stop" the animal will stop following you but will wander up to 5 meters away from that point.

    • You have to click "Mate" after they become adult, otherwise they won't mate on their own.

    • If your animal keeps spinning, press "Stop"

     

    SF Kitchen:

    • You can add recipes to the SF Kitchen. The RECIPES notecard contains a recipe in each line The format is:

    Cake=Water,Flour,Apples or Tomatoes,Eggs=300=YummyCake

    'Cake' is the name of the recipe in the menu.


    The ingredients are the names of SF product objects without the "SF " part (E.g. "Apples" for SF Apples, "Tomatoes" for SF Tomatoes etc). You can also say "Apples or Oranges" for ingredients that can be substituted.
    300 is how long it takes (in seconds) to cook. "YummyCake" is the name of the object the kithcen will give after it is done cooking. It must be the name of an object that is inside the kitchen's contents

    • You can change the menu of SF Bar by editing the notecard BARMENU. Each line specifies a drink with the following format:

    Apple Juice=SF Apple Juice=SF Apple Juice (wear)

    This means that menu item for Apple Juice you need to add 1 SF Apple Juice object to fill up the bar to 100% , and that when you select to consume the object it gives you the "Apple Juice (wear)" object. This object must be copy and must be inside the SF Bar contents. IMPORTANT :

     

    After you edit the BARMENU notecard, you must reset scripts in the bar.

    • You can sell your excess harvested items to the Farm Seller truck to win game points if you connect it to your opensimworld.com account. Your current score (points) will be shown in your opensimworld profile.

    • For sims with real or fake money systems, you can use the SF Farm Market Seller. There is a notecard inside where you set the prices. The first number between the '=' is the price at which the object sells the items, and the second number is the price at which it buys them.

     

    NOTE : if you redistribute copies of the farm, please make sure the contents inside every item of the farm are copy-able. I try my best to ensure that everything is copy, but i have noticed that sometimes permissions do not survive through hypergrid.

     

    To my knowledge all the farm objects and meshes are Freebies and I thank the makers for their work.

    LICENSE: The farm scripts are licensed under the Creative Commons Attribution-NonCommercial (CC-BY-NC) 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. You are free to modify / create your own items for non-commercial reasons.

     

    THANKS to Carlwash Constantine and Ron Winterwolf for contributing to the project and testing.

    • Satyr

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